Battletech is a universe set in the
31st century where giant robots called Battlemechs are kings of the
battlefield and feudal realms fight for planets devastated by years
of warfare. I'm also putting up a 'Green Box' entry with background
for Battletech in general, and this write-up in particular. It's
linked here,
or it's just below if you're using an RSS feed.
A few years ago, I tried to convince my friends to participate in a Battletech email-based roleplaying game where each of them would play the ruler of one of these realms and play politics and manage war in one of the best universes for it. They didn't not decline, but participation was marginal and the fiction I had for the setting got shelved as I focused my work on storytelling and original settings.
A few years ago, I tried to convince my friends to participate in a Battletech email-based roleplaying game where each of them would play the ruler of one of these realms and play politics and manage war in one of the best universes for it. They didn't not decline, but participation was marginal and the fiction I had for the setting got shelved as I focused my work on storytelling and original settings.
"She
told me all of the things that would happen to me when I was very
young. The beatings, narco-interrogation, lies, and humiliation. As I
child, the only real terror of being caught by the Clans was the
beatings; humiliation and drugging were something that children tend
not to understand as well. As a young man, after they captured me in
New Hills Heights, I understood each of those things. They'd told me
she was dead at least a half-dozen times before it really happened.
For them, her actual death just meant they had more proof.
I never believed them though. Not the first time, and not the last. Later, when I was training with them, fighting with them, and bargaining with them, I always expected my 'mech to round a corner and find her Orion. I
wonder constantly if it would be friend or foe."
I never believed them though. Not the first time, and not the last. Later, when I was training with them, fighting with them, and bargaining with them, I always expected my 'mech to round a corner and find her Orion.
Tavan
Londeri,
Memoirs of My Mother,
discarded notes c.3080
Supplementary
Reports
As has been
noted, the information we have contests Ashlain as the location of
the final defeat of the Gepanzerte Welle and the death of Blair
Londeri. None the less, a majority of the Ghost Bear
information packet has been verified, and the following reports have
been appended to the Gepanzerte Welle file for the sake of
completeness.
Earlier
actions on 'Ashlain' against The Gepanzerte Welle are fairly routine
and easily summarized (though original copies are attached for your
review), though the final report has been included in the main body
of the profile for obvious reasons. Blair Londeri and her allies were
on the receiving end of a brutally efficient, textbook takedown by
Omega Galaxy that drug on for months. By many appearances, Omega
Galaxy even began using the unsupported unit for counter-insurgency
training. The handful of survivors were taken as bondsmen or absorbed
into the lower castes, with many of the others being killed in combat
or after capture.
Action
111-31
Office of
the Loremaster, Clan Ghost Bear
Omega
Galaxy, [CLASSIFIED] Cluster, [CLASSIFIED] Star
Star
Commander Soth
Ashlain,
Blue Mist Mountains (Region NW-1-BMM, Nav [CLASSIFIED])
Ghost Bear
Dominion, August 11, 3064
1112: First
contact was between [CLASSIFIED] star and three damaged 'mechs in
Golf Whiskey paint scheme and Nav [CLASSIFIED]. Chola and Mikke
engaged while I observed their first field performance. Both
satisfactory.
1158:
Pursuing surviving Assassin through the mountains (Heading:
[CLASSIFIED]). Losing ground due target terrain familiarity and
maneuverability.
1227:
Target moved into a ravine. Deployed star in 2-2-1 split formation,
with rendezvous point at Nav [CLASSIFIED].
1233:
Contact with target. Target hesitated to disengage. Mikke made two
affirmative shots before target retreated down ravine. Increased
pace.
1251:
Reached Nav [CLASSIFIED] at end of ravine. Sensor contact with target
lost. Tenah adequately demonstrated techniques for tracking
jump-capable battlemechs to Chola and Mikke.
1256: Mikke
demonstrated immediate tracking competence. Chola did not.
1319: Lost
contact with Cluster Command. Chances of apprehension are slim.
Threat level low. Will continue tracking for training purposes.
1329: Nav
[CLASSIFIED]. Still no contact with cluster command.
1336: Found
unmapped mine. Too small for battlemechs. Suggest investigation as an
asset to the Clan. Nav [CLASSIFIED]. Still no contact with cluster
command.
1346: Nav
[CLASSIFIED]. Still no contact with cluster command.
1356: Nav
[CLASSIFIED]. Still no contact with cluster command.
1406: Nav
[CLASSIFIED]. Still no contact with cluster command.
1415: Nav
[CLASSIFIED]. Still no contact with cluster command. Chola spotted
traces of battlemech movement across shallow slope of loose rock.
Moved unit across slope to train Mikke and Chola on maneuvering on
unstable terrain.
1422: Nav
[CLASSIFIED]. Still no contact with cluster command. Tenah assisting
with training. Mikke and Chola show continued improvement. Chances of
apprehension are slim. Returning to base once trail fades.
1432: Nav
[CLASSIFIED]. Still no contact with cluster command.
1442: Nav
[CLASSIFIED]. Still no contact with cluster command.
1453: Nav
[CLASSIFIED]. Still no contact with cluster command.
1503: Nav
[CLASSIFIED]. Still no contact with cluster command.
1523: Nav
[CLASSIFIED]. Still no contact with cluster command.
1531: Nav
[CLASSIFIED]. Still no contact with cluster command. Trail led to a
number of unpowered battlemechs with apparent Golf Whiskey paint
scheme in a narrow crevasse. Made determination to clear crevasse
before sunset. Tenah suggested wariness.
1535:
Destroyed all unpowered battlemechs. Preparing to clear site
unaugmented. Leaving Chola to continue calling cluster command and
intercept any enemy action.
1554:
Valley clear. Finished preliminary scouting. Searching caves.
1604: Cave
facing northwest near far side of crevasse emanating smell of
coolant, possibly occupants and other supplies.
1628: Area
clear. Confirmed death of Blair Londeri and militarized citizenry in
cave. Due to spillage, lack of maintenance, no recoverable material
within.
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