Showing posts with label Warhammer. Show all posts
Showing posts with label Warhammer. Show all posts

Wednesday, August 15, 2012

Timewalking Archive Trap: 40k, Part 4 of 4

 
Like anyone whose desire to say something is matched only by their desire to waste time saying it on the internet, I've been blogging for a while. Timewalking Archive Trap presents select treasures from yesteryear for the enjoyment of my readers and the easing of my creative duties. 

This one is dated 15 October 2007: 

Highlights
>My Assault Marines, despite being under lots of enemy fire, managed to totally decimate a pair of Tau Crisis Suits that Derek dropped in front of me to help out his ally. They got off a really good turn of fire before my Marines tackled them and ripped them into Taufetti.


>Terry's dudes didn't move very much. He sat back and made about four long range attacks each turn after his first advancing squad got wiped out. Derek's Tau moved a bit (a bit like a glacier) and managed to thin my ally's ranks. Most of this kept them from interfering with the Richard/Kris side of the map. 

>And the Tau really are spectacular at range.

Wednesday, August 08, 2012

Timewalking Archive Trap: 40k, Part 3 of 4

 
Like anyone whose desire to say something is matched only by their desire to waste time saying it on the internet, I've been blogging for a while. Timewalking Archive Trap presents select treasures from yesteryear for the enjoyment of my readers and the easing of my creative duties. 

This one is dated 15 October 2007: 

The Play
I was visibly concerned about Richard's armies. Concerned. Not, 'concerned that he was cheating' like I was about his handwritten army list (We are collectively convinced he exports 99% of Louisiana's willful ignorances, self-justifications, and outright cheats). I can lose a rigged fight and salve my wounds with a one-off barb that gets under his skin. It's the fact that I knew I should have expected a gathering of elite, special ability unique-type Imperial Guard characters. That's what was bothering me before. Massed tactics with untrained units are something Richard sees as inelegant, clumsy, and relying on luck. He'd rather take one guy with fifty special abilities than fifty guys with one each. I figured each one of his guys was going to possess some kind of butt-kicking thing that would--when activated in concert--turn my Space Marines into so many genetically-augmented, pre-packaged cans of soylent green.

You see, at this point I thought he was merely inattentive, overprepared.


Wednesday, August 01, 2012

Timewalking Archive Trap: 40k, Part 2 of 4

 
Like anyone whose desire to say something is matched only by their desire to waste time saying it on the internet, I've been blogging for a while. Timewalking Archive Trap presents select treasures from yesteryear for the enjoyment of my readers and the easing of my creative duties. 

This one is dated 15 October 2007: 

Learning Lessons
Derek had arrived earlier and given some color commentary towards the end, but it was a new familiarity with the rules and Terry's analysis (and the equipment that he used to kill me) that let me retool The Earls of Sandwiche to be less than a jet pack-enhanced suicide squad.

Terry still hadn't explained the mechanics to me(about strength/toughness, Ballistic Skills, Weapon Skills), but I had picked up enough from memory and watching that I was comfortable with how things rolled.

Derek also ran his army through the Army Builder program, and he and Terry argued quite a bit, flipping through the Codex (a list of all the different options an army for a certain faction has) of Derek's faction--the space-American Tau--and talking about point costs and special abilities and the program. I left, not because the conversation was heated (it wasn't), not because it was annoying (it was), and not because it was irrelevant (Derek's army composition was very relevant to me), but because I knew it would end with Derek relenting because he didn't know the rules as well and just using the army builder anyway because he didn't want the faint chance of dishonesty associated with making his army by hand.


Image courtesy of Requiem (Francisco Salinas). 
You can check out more of his stuff on his deviantart at: http://nataku956.deviantart.com/ 

Wednesday, July 25, 2012

Timewalking Archive Trap: 40k, Part 1 of 4

 
Like anyone whose desire to say something is matched only by their desire to waste time saying it on the internet, I've been blogging for a while. Timewalking Archive Trap presents select treasures from yesteryear for the enjoyment of my readers and the easing of my creative duties. 

This one is dated 15 October 2007:

I played some Warhammer 40k yesterday for the first time. I didn't really like it.

Backstory
'The Guys' started showing interest in Warhammer about 3 months after I sold my dust-covered, all-but-forgotten starter box to someone else. It was the wargamer equivalent of finally throwing away my little black book, only to have that hookup whore on the side end up in all of my classes at school. At any rate, I managed to be supportive, given that after getting interested in April, Terry and Derek played their first game a few weeks ago. It isn't entirely fair to say that though; I've got a library of hundreds of Battletech that I've never fielded, which parallels Terry's contentment honing his mini-painting and landscaping techniques without ever rolling initiative.

So Terry's been the number one guy on this; subsidizing minis, going over the rules, downloading army builders. He's spent the last few months going through the books at a leisurely, but characteristically thorough pace. There was a time--and I think many gamers can parrot this sentence with honesty--we'd rip open a new game system or sourcebook every week, devouring it, as Russo's zombies devour brains. Derek, the number two guy in 40k, was never so fond of that. He's really the type of guy that's more inclined to focus on the essential information and let practice do the teaching.

Monday, January 23, 2012

Field Manual Kris: A Certain State to the West

I spent a week in Texas. Since I'm not working now, I'll be moving out of my apartment and over there with Terry and Katie when either my lease is up or my roommate finds a new sucker to take my place. This trip was definitely a dry run for that. I mean, once I live here, everyone's going to need more space than we usually get for a week-long visit, but that's an issue for March.

I also introduced Terry and Katie to Zombies!. Terry suggested that we begin playing Pandemic and only only get around to Zombies! if we lost the game. I tried to explain that the length of Zombies! precluded mixing it with anything else, but when it comes to zombies, the only substitute for experience is experience. Eventually (all Zombies! games finish in the time frame of "eventually"), because I had a lot of nothing to do the next day and didn't want to miss any of it, I helped Katie to the helicopter so we could all get some sleep.