So there was a 75% off sale at the local game store. Some of those books were Battletech books. Specifically the closure-inducing "Jihad Hotspots: Terra."
So like a...let's say an "addict" who has what we'll call a "relapse," it got me thinking a lot about Battletech. Now, Battletech is a roleplaying game with an overgrown chapter for combat, which naturally make me think of FATE, a system for telling stories that barely has any combat.
That sounded better in my head.
I wouldn't make a complete transfer of Battletech; none of my friends know or care very much about the setting and Battletech has its own elements that only fit within it (jump jets? what?).
The conceptual heart of FATE are aspects, but the systemic core are the skills. How does a 'mech attack? How does it take a hit? How do you represent electronics skills?
Commentary on comics, games, books, and their occasional intersection with politics and other serious business.
Showing posts with label I feel young as when the world was new. Show all posts
Showing posts with label I feel young as when the world was new. Show all posts
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Picking up from last week's post: So the pithy thought is, "Why can't we cure the Vidiians with the transporters," and it...