Wednesday, September 28, 2016

TRO: 3087 - Ifrit

3087 is a Battletech alternate universe where The Jihad never happened. Instead, political fracturing continues in the wake of the technological and military upheavals of the 3050's. Its history is told through the pages and designs of TRO: 3087. With any luck this series will be the last anyone hears about 3087.

Ifrit (Block 4)
Overview
In just under twenty years, The Wolf Dragoons expanded from a sophisticated and successful mercenary unit to The Dragoons Pact, a proper government half the size of The Terran Hegemony. The region’s defenders morphed from ad-hoc militia and mercenaries into the only force in the Inner Sphere to rely on Clan technology for over half of their war materiel.
The Ifrit, and vehicles like it, are one of the ways those two massive shifts were made possible. Unlike many of the other ‘Mechs fielded by the Pact, it includes almost no advanced components except for its weapons, power, and targeting systems.
Its integration of simple parts have allowed new suppliers to start up in the region while older factories have received incentives to upgrade parts to higher specifications used in more sophisticated machines like the Durendal and Zemus.

Tuesday, September 27, 2016

Thursday, September 22, 2016

17 to 01: Yesteryear


The episodes of The Animated Series are kinda short. "Yesteryear" shows how that can be used as a strength. This is a strong start but the content we're watching is gonna have a long slide in quality until we hit the good Star Trek movies.

I was almost right about the hard cuts. A hard cut is a scene transition without a transition effect. So no scenes in Star Wars ever. Also, Juno Beach was the Canadian landing zone on D-Day. The American beaches were Omaha and Utah. The UK beaches were Gold and Sword.

17 to 01 is available on iTunes. It updates Thursday mornings at 2:00 AM ET / 1:00 CT. We're also amazingly on Stitcher.

Wednesday, September 21, 2016

TRO: 3087 - Catapult

3087 is a Battletech alternate universe where The Jihad never happened. Instead, political fracturing continues in the wake of the technological and military upheavals of the 3050's. Its history is told through the pages and designs of TRO: 3087. With any luck this series will be the last anyone hears about 3087.

CPLT-L5 Catapult
Overview
While Capellan engagements outside of the Confederation have been limited in the last twenty years, there’s no indication they have started fielding any new battlemech designs during that time. Instead, a number of reliable, natively-produced ‘Mechs and vehicles have been upgraded and refined to fill roles as needed.
The Catapult is one such ‘Mech. The CPLT-C3 variant with paired artillery pieces is still produced, but so is the new -L5 is based on the Star League-era -C1 model. Added stealth armor and pulse lasers have made it operate closer to the front lines while retaining its fire support abilities. 
The reasons for the change aren’t known, but it’s suspected that it was made to ensure that there are fewer privileged combat roles where a MechWarrior no longer has to risk engaging the enemy directly.

Tuesday, September 20, 2016

Westworld

I've never seen Westworld, but I ought to. The trailer seems like it's trying a little too hard, y'know? Either delve into the in-universe commercial that slides into the everything-goes-wrong narrative or pitch it as a movie about the same while you show all the deaths in the movie (because apparently someone thought that was worth doing).

Yeah, I'd watch Ed Harris wasting entire villages, but once Anthony Hopkins reaches up and grabs the "I wouldn't say that at all" box from The Shelf of Cliched Dialog, my interest wanes.

Monday, September 19, 2016

Make Stellaris Great Again, Part 2

So last week I griped about a video game called Stellaris (link here). Today I'm finishing up on all the ways that a great game that's lost its luster could become great again.

Or Simplify Diplomacy. Last week I lobbied pretty hard to have the complicated diplomacy system improved. The thing is, I don’t actually want verisimilitude when I do diplomacy in a 4X game. I only need to know a few things about them: power/weakness, farness/nearness, do they like me, what do they have, what do they want, are we at peace, and how can I change those last four? I don’t know if I need a bunch of buttons telling me what I can’t do.

What I’d like are political packages which read “Make the Imarians Hate Me Less,” “The Rurthar Want Terraforming Gases and We Aren’t Using Ours,” “Special Project: Do Science with The Beldross,” or “The Yamacera are Dicks; Let’s Spend 400 Influence and 1,000 Energy to Steal a World of Theirs.” I need, “These Guys Hate Your Fucking Guts And Will Never Join Your Alliance” to “Here’s The Ludicrous Price Tag That Will Make These Guys Wanna Put Their Fungal Dicks in Your Small Intestines While Barry White Plays In The Background.”  

I only need to know how they feel about me on a scale of one to five. If I’m going to do something that will move allies into the negative on me, those better be big things. I mean big. It should be rare enough that you feel comfortable with throwing a pop-up on the screen asking if I’m sure every time I’m about to do one of those things. I should be able to choose and move toward changing those numbers by doing big things.

Thursday, September 15, 2016

17 to 01: Season 3 Supplemental


This is not the end: We'll be around for The TOS Era: Supplemental after watching Star Trek IV: The One With The Whales.

Suggested Eras for Star Trek:
1966-1986: The TOS Era
1987-1993: The TNG Era
1994-1999: Maximum Trek
2000-2008: The Lost Years
2009-Present: NuTrek

17 to 01 is available on iTunes. It updates Thursday mornings at 2:00 AM ET / 1:00 CT. We're also amazingly on Stitcher.