A few weeks ago, Terry and I were sitting around bored whenever we began chatting about Magic games we'd like to see.
Terry wanted the magic Holy Grail of the Magic: The Gathering: The Roleplaying Game. He wanted to run a campaign in Magic's rich multiverse. The rub, as it always is, was the system. Everyone wants to cast the spells from the cards, but then you have to find a way to integrate that with dice, character sheets, experience, etc. without making everything into an unwieldy mess. I know D&D is doing a pretty good job of having character sheets exist alongside cards right now, but that's an established game, not something we're making up around the dinner table and trying to sell to a friend market saturated with tried and trusted games.