We also talk about conviction and how confidence can sway people where reason doesn't. Feature or bug?
Bug. It's definitely a bug.
Our first approaches to creating a medium-range, mass-fire weapon resulted in an upgrade of Inner Sphere, dead-fire intermediate range missiles which held--in the prototype stages--similar performance characteristics, with approximately half the weight, with only a few efficiency losses we were confident would be ironed out in time. However, the more compact size with the greater rate of missile load caused ammunition feed problems (especially when we tried guided munitions models). This was the focus of our research, but ultimately found that further work would require too much time and too many resources.
We then turned to a new loading system, one which loads one volley of unarmed missiles while the other is ready to fire. The safety systems which protect these 'sitting' missiles, in addition to the dual-rack ammo-feed system, boosts the weapons size to one comparable to the Inner Sphere system it was built off of. Still unguided, these missiles differ from the original Draconis Combine production lines only slightly.
The major benefit of this system is an decrease of 25% in the weapon's cycling time. However, field-tests with experimental control circuits have allowed a much faster cycle, up to twice as fast, causing a virtually constant stream of missiles to issue forth from the launcher. This allows a 'mech to saturate an area in a mass of unguided missiles, even if most of them actually collide with one another or prematurely detonate in flight.Standard Fire:
While there were initial concerns that this 'saturation mode' would risk feed jamming, the new feed system is in fact so effective that it is virtually impossible to jam. Analysis and further testing have shown that before constant higher rate of fire causes a short in the control system circuits long before jamming occurs. When this happens, a constant, unstoppable stream of missiles pours forth until the on-board ammunition supply is exhausted. Only a complete shutdown of the affected unit can stop this, and any subsequent use of the weapon will automatically cause it to resume.