Wednesday, October 21, 2015

TRO: 3087 - Wolfhound

3087 is a Battletech alternate universe where The Jihad never happened. Instead, political fracturing continues in the wake of the technological and military upheavals of the 3050's. Its history is told through the pages and designs of TRO: 3087. With any luck this series will be the last anyone hears about 3087. 

WLF-7 Wolfhound
    By 3075, the Wolves in Exile, the Kell Hounds, and the nominal Lyran government of the Arc-Royal Defense Cordon had accepted that a long-term arrangement was needed. Few were eager to join either the government on Tharkad or continuing to limp along as an amalgamation of Clan, mercenary, and actual state.
    When the Council Clans sought the help of the Exiles, their only condition for entering the greatest war The Clans had ever known was for the Exiles to restore Clan Wolf, relegating the Clan led by Vlad Ward to a corrupt aberration. When the Council Clans were defeated and Ward’s allies were reaved, Kell created Clan Wolfhound for those who wished to stay within the ARDC. Those who desired a wholesale return the ways of the Clans stayed with Clan Wolf.
    Seeing it as one of the many ends of the war, Khan Kell commissioned the Wolfhound redesign as a totemic, front-line unit for a population of warriors left bewildered by years of massive social and political changes. It performed well throughout the ilClan War and has become, unlike many other totem 'Mechs, a popular export.

    The Wolfhound has all of the abilities of its predecessor and then some. The original design was elegant in its simplicity and there was very little even Clan technology could do to improve on it. The WLF-7 is simply better: more powerful, more accurate, and with a longer reach.
    Both the Kell Hounds and Clan Wolfhound use the design as a scout and skirmisher. In those roles, it’s gotten the best of Jenners, Stingers, Ravens, and even Adders; the best the galaxy has to offer.
    The Diamond Sharks, Raven Alliance, and Clan Wolf trade for and regularly use the Wolfhound. They often assign it to warriors who can work independently and show initiative.
    It’s believed Homeworld Clans also use the design, but manufacture it locally due to the lack of trade between the Homeworlds and the Inner Sphere.

Battle History
    The Wolfhound WLF-7 was first conceived of during the warrior trial of Phelan Kell in the early 3050’s. Phelan would later become Khan of Clan Wolfhound and commission its creation.
    In 3077, Khan Vlad Ward called for a Grand Council meeting to answer for his crimes and end the ilClan War. Convened at A Palce, Ward used a Trial of Refusal to whip the opposing Khans into a frenzy, whereupon they voted unanimously for his Annihilation.
    Outnumbered and armed with Inner Sphere islora, he exploited their inability to work together, splitting their commands and headhunting their leaders. After twenty-four hours, Khan of Clan Wolf Phelan Kell, piloting a Wolfhound only brought along to impress his fellow Council Clans, united the decimated forces.
    Kell’s united forces overran Ward’s defenses and personally executed Ward in the cockpit of his salvaged Rakshasa. It was only when the battle was over they they’d learned the A Place Council was a distraction for the would-be ilClan’s last offensive.
    The Wolfhound’s place in ending the ilClan war has earned it a venerated place in both the restored Clan Wolf and the rest of the Clans.

    There is currently only one variant, the WLF-8. It carries an extended range large laser, an electronic countermeasures suite, and pulse lasers in its torso. The design isn’t traded by Clan Wolfhound and seems to be produced in small numbers.

WLF-7 Wolfhound
Type/Model:    Wolfhound WLF-7
Tech:          Clen / 3072
Config:        Biped BattleMech
Manufactured:  Clan Wolfhound
  Clan Wolfhound (Common)
  Clan Wolf (Uncommon)
  Jade Falcons (Uncommon)
  Lyran Commonwealth (Uncommon)

Mass:          35 tons
Equipment:              Crits     Mass
Int. Struct.:               7     2.00
  58 points
Engine:210       Fusion     6     9.00
   Walking MP:   6
   Running MP:   9
   Jumping MP:   0
Heat Sinks: 11 Double       6     1.00
  (Loc: 1 RA, 1 LL, 1 RL)
Gyro:                       4     3.00
Cockpit, Life Sup., Sensors:5     3.00
Actuators:                 11     0.00
  L: Sh+UA+LA+LH  R: Sh+UA+RA
Armor Factor:               7     6.00
    115 pts Ferro-Fibrous
  (Loc: 1 HD, 2LT, 1 RT, 2 LA, 1 RA)

        Internal Structure  Armor Value
  Head:                  3      7     
  Center Torso:         11     16     
  Center Torso (Rear):          6
  L/R Side Torso:        8    11/11
  L/R Side Torso (Rear):       5/5
  L/R Arm:               5    12/12
  L/R Leg:               8    15/15

Weapons and Equipment Loc  Crits  Tons
Medium Pulse Laser    CT(R)  1     2.00
ER Medium Laser       CT     1     1.00
ER Medium Laser       RT     1     1.00
ER Medium Laser       LT     1     1.00
Large Pulse Laser     RA     2     6.00
TOTALS:                           35.0
Crits & Tons Left:          22     0.0

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