Now, Lucio is my go-to wizard because I kind of grok him better than most of my other characters. If this seems familiar, there's an older blog where I go on about him at length. I never know which particular version and level of D&D I'll be using Lucio in, so I've prepared an exhaustive, if not comprehensive, collection of them.
If you've played D&D before, you know that spells are kind of a big deal for wizards. Now, I like the plethora of D&D spells as much as any other reasonable human being but it's a constant struggle to keep up with what spells I have and what they do exactly.
Conventionally, a player would just copy-paste the spells from an online source and make a reference document. I did that, but then I realized I could take it a step further and found a parchment image from the internet. An hour's worth of working with Microsoft Office and a lifetime's worth of cursing later, I opted to just give my reference document a quadruple pass through the printer to make:
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A spellbook.
Luckily, I rarely ever use my color ink, so printing in color wasn't that big of a deal for me. There's a medieval font I used for most of it (except for papyrus for the front), though I had to use times for the symbols and operators since the world of fonts didn't invent those until the 1800's.
It's a great little thing though. I left two center pages blank so I could use tiny post-its to keep track of my prepared spells:
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The spells are organized by level and I'd like to keep them that way so that Lucio can expand his spells evenly as he levels. Level 0 spells are on the far left, then level 1, 2, and 3 spells. I'm honestly not 100% on what happens if I play a game where Lucio has access to level 4 spells.
Perhaps best of all, a real spellbook means real wear and tear,
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fun opportunities to use exotic fonts and spells,
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Those are explosive runes and I am happy to see you.
But seriously, start rolling.
But seriously, start rolling.
and occasional reminders of the spell books that got it right (sorta. not really..).
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Presented upside down on purpose to preserve easter-egginess.
Sadly the expansion between levels and campaigns hasn't gone as smoothly as I'd hoped. Because level 0 spells are printed on a page with level 3 spells, adding a single level 2 spell in between them had the potential to wreck the entire format.
I eventually broke down and got a mini notebook and sheet protectors to keep things organized and appropriately modular. But that also reminds me of the best part of having a spellbook: a lot of space available for handwritten feat reminders, story notes, verbal components, and other cool stuff.
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Are all my verbal components bad jokes and puns? The only way to know is to join the game.
But yes. The answer is yes.
I still need to resize and reprint the pages to fit the notebook better, which is going to be a pain, but It's the best thing I can manage until I can budget for bindings in human flesh and printing in human blood, which Staples charges an arm and a leg for.
1 comment:
thats so cool! I would like to do something like that in one of my D&D games.
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