Wednesday, July 05, 2023

Tweaking Introtech Weapons by BV/Cost

Not all weapons are the same. But any weapon is good if it's easy to mount or used for its purpose. If it doesn't require too much ammo, too many tons, or too many heat sinks.

What if we turned some dials? I'd put Medium Lasers and AC/2s at two ends of the spectrum of quality. What if an AC/2 was--pound for pound--as good as a Medium Laser? What if the opposite? I played with some numbers and thought I'd share the results.

Premises:
I used BV/Cost to quantify weapon quality.
BV was calculated by the Weapon Battle Value Calculator at: [url]http://www.heavymetalpro.com/bv_calc.htm
"Cost" was calculated per weapon by adding Tonnage, 1/2 heat, ammo tonnage for 10 shots, and Crits/3
Larger missile systems usually have more BV/Cost.
I kept range brackets in the shape of: Short Range / 2*Short Range / 3*Short Range
I'm not modifying Cost factors (tonnage, crits, heat, and shots/ton).

Classic Introtech Weapons
Name           Cost           Cost/BV           BV/Cost        
MedLas         4.3333         0.094202173913043  10.62          
PPC            18             0.102272727272727   9.78           
LRM20          19.3333        0.106813812154696   9.36           
LRM15          14.25          0.104779411764706   9.54           
LgLas          13.6667        0.111111382113821   9              
LRM5           4.75           0.105555555555556   9.47           
LRM10          10.5           0.116666666666667   8.57           
SRM6           8.2917         0.140537288135593   7.12           
AC20           26.3333        0.147939887640449   6.76           
AC10           18.3333        0.149051219512195   6.71           
AC5            10.8333        0.154761428571429   6.46           
SRM4           5.7333         0.147007692307692   6.8            
SmLas          1.8333         0.2037              4.91           
SRM2           3.5333         0.168252380952381   5.94           
AC2            7.5556         0.204205405405405   4.9            
MG             0.8833         0.17666                   5.66           
Flamer         4.3333         0.722216666666667   1.38


Medium Laser Quality Weapons (11.11 BV/Cost)
Name           Min Range      Short Range    Medium Range   Long Range     Damage         Shots/Ton      Actual BV      Target BV      Cost           BV/Cost        
AC2            1              8              16             24             4              45             79             80             7.5556         10.4558        
AC5            4              6              12             18             9              20             121            115            10.8333        11.1693        
AC10           0              5              10             15             13             10             192            195            18.3333        10.4727        
AC20           0              4              8              12             24             5              284            280            26.3333        10.7848        
MG             0              1              2              3              4              200            10             9              0.8833         11.3212        
SmLas          0              2              4              6              3              0              19             19             1.8333         10.3638        
MedLas         0              3              6              9              5              0              46             46             4.3333         10.6155        
LgLas          0              5              10             15             9              0              139            145            13.6667        10.1707        
PPC            5              7              14             21             10             0              190            191            18             10.5556        
Flamer         0              2              4              6              7              0              43             46             4.3333         9.9232         
LRM5           6              7              14             21             5x1/msl C5     24             45             50             4.75           9.4737         
LRM10          6              7              14             21             12x1/msl C5    12             116            111            10.5           11.0476        
LRM15          6              7              14             21             18x1/msl C5    8              164            151            14.25          11.5088        
LRM20          6              7              14             21             23x1/msl C5    6              219            205            19.3333        11.3276        
SRM2           0              3              6              9              3x2/msl C5     50             30             38             3.5333         8.4906         
SRM4           0              3              6              9              6x2/msl C5     25             59             61             5.7333         10.2908        
SRM6           0              3              6              9              10x2/msl C5    15             93             88             8.2917         11.216

The AC/2's and MGs get doubled damage and most other ACs get a hefty damage buff.
The Flamer operates like two Small Lasers taped together, which tracks.
Missiles get a damage buff to their missiles per shot.
The damage/ton for different weapons changes. Lighter autocannons run in the 180 damage/ton while the AC/20 goes down to about 120. LRMs are all over the place. SRMs actually converge at 300 damage per ton.


AC/2 Quality Weapons (4.9 BV/Cost)

Name           Min Range      Short Range    Medium Range   Long Range     Damage         Shots/Ton      Actual BV      Target BV      Cost           BV/Cost        
AC2            4              8              16             24             2              45             37             37             7.5556         4.897          
AC5            4              6              12             18             4              20             54             53             10.8333        4.9846         
AC10           0              5              10             15             7              10             86             90             18.3333        4.6909         
AC20           0              3              6              9              15             5              133            129            26.3333        5.0506         
MG             0              1              2              3              2              200            5              4              0.8833         5.6606         
SmLas          0              1              2              3              3              0              9              9              1.8333         4.9092         
MedLas         0              3              6              9              2              0              19             21             4.3333         4.3846         
LgLas          0              5              10             15             4              0              62             67             13.6667        4.5366         
PPC            3              6              12             18             5              0              88             88             18             4.8889         
Flamer         0              2              4              6              3              0              19             21             4.3333         4.3846         
LRM5           4              7              14             21             2x1/msl C5     24             23             23             4.75           4.8421         
LRM10          4              7              14             21             5x1/msl C5     12             50             51             10.5           4.7619         
LRM15          4              7              14             21             7x1/msl C5     8              70             70             14.25          4.9123         
LRM20          5              7              14             21             10x1/msl C5    6              96             95             19.3333        4.9655         
SRM2           0              2              4              6              3x2/msl C5     50             14             17             3.5333         3.9623         
SRM4           0              2              4              6              5x2/msl C5     25             31             28             5.7333         5.407          
SRM6           0              2              4              6              7x2/msl C5     15             43             41             8.2917         5.1859


Autocannons which aren't the AC/2 take about 20% off of their damage.
The Flamer still gets better because its BV/Cost was still below the AC/2's.
Energy weapon damage is about halved and the Small Laser does more damage than a Medium Laser now.
LRMs do about half damage. Cutting minimum range a bit help get their BV's close to the target.
It's hard to pare down the damage of an SRM 2, so SRM range was cut down and damage was bumped up.

Haha. But what if weapons had the BV/Cost of Armor? I mean, if you want your game to be fast and dynamic, your offense needs to be cheaper than defense. BattleTech would be greatly improved if it was slicker and faster.

Armor Quality Weapons (40.0 BV/Cost)

Name           Min Range      Short Range    Medium Range   Long Range     Damage         Shots/Ton      Actual BV      Target BV      Cost           BV/Ton         
Armor                                                                                                    40             40             1              40             
AC2            4              13             26             39             11             45             338            332            8.333          40.56          
AC5            3              11             22             33             14             20             444            453            11.33          39.17          
AC10           2              8              16             24             2x22           20             726            733            18.33          39.6           
AC20           1              6              12             18             3x30           15             1058           1013           25.33          41.76          
MG             0              1              2              3              15x3           3000           70             73             1.833          38.18          
SmLas          0              3              6              9              8              0              74             73             1.833          40.36          
MedLas         0              5              10             15             11             0              170            173            4.333          39.23          
LgLas          0              9              18             27             16             0              533            547            13.66          39             
PPC            6              12             24             36             18             0              718            720            18             39.88          
Flamer         0              4              8              12             12             0              178            173            4.333          41.07          
LRM5           5              7              14             21             3x7/msl C5   24             212            213            5.333          39.75          
LRM10          5              7              14             21             6x7/msl C5   12             425            427            10.66          39.84          
LRM15          6              7              14             21             10x7/msl C5  8              630            600            15             42             
LRM20          6              7              14             21             12x7/msl C5  6              813            787            19.66          41.33          
SRM2           2              4              8              12             3x9/msl C9   50             172            173            4.333          39.69          
SRM4           2              4              8              12             5x9/msl C9   25             272            253            6.333          42.94          
SRM6           2              4              8              12             7x9/msl C9   16             377            347            8.666          43.5  
        

And some people say ClanTech is overpowered. Does the three-shot AC/30 with the range of a standard PPC seem to be a bit much? Is it bad if an AC/5 is a headcapper? I think it is, but I'm intrigued.

The Death Flamer appeals to me as well. I assume it would still optionally produce 2 heat. I don't see that being an appealing option though.

But hey, maybe it's balanced. Sure, two SRMs to the cockpit end your career of mechwarrioring, but back of the napkin math says SRM ammo now explodes with 1350 and 945 damage per ton. And lasers are the only weapon without a minimum range. Without to-hit bonuses, these weapons usher in the dawn of the Age of Speed.

Realistically

Now, each point of armor doesn't actually count in a game of BattleTech. Assuming an even distribution of hits, about 1/7th of a 'mech's armor is removed before it begins to take structure damage. That the distribution is uneven adds some spice to the game and makes that lower.

If we were to cut BV/Cost to around that level (1/7th of 40), it's in the ballpark of an AC/2. So the game is already tipped in favor of offense (as it should be). Without kicking out swingy weapons.

2 comments:

SkilTao said...

Why "crits/3"? At introtech, aren't crits basically redundant with tonnage?

What order are the rows in? Sorted by a hidden column?

I thought the tipping point between offense and defense was usually framed as being about how likely weapons were to hit.

VanVelding said...

Crits for medium lasers, SRMs, and a lot of other equipment are negligible. Once you get to AC/20's and LRM 20's, they're pretty relevant. It's an arbitrary line, but it carries incidental costs none the less.

A key fault of this exercise is that these values can't be equated; that's part of the hook of 'mech design. Turning all these knobs which make 'mechs different.

The first set was sorted by Cost/BV, but then I tweaked equations without resorting. The rest are AC's, then lasers, then LRMs, then SRMs in ascending order. I need to screenshot the tables and paste them instead of letting Blogspot's shit formatting be shit.

It is really hard to equate offense and defense, and as much as I hate it as a strategy, being hard to hit is a factor. BV is based on some assumptions around accuracy and they place weapons on a very low part of the bell curve. When you push those numbers higher up the bell curve, weapon BVs get warped.

That's how I read the numbers anyway.