Thursday, July 27, 2023

Facehugger FCH-1A

I've been releasing surveys on BattleMech equipment for the past few weeks, and each week I release a new 'mech made with just the technologies from that survey (and introductory technologies).

It's designed to close quickly, run hot, and then poke at 2 hexes enhanced by TSM. The hardened armor gives it some resilience. That works well because as an infighter it wants to have good jump and can give up some running MP. 

And if you're going to be that close, why not carry an Angel ECM?

Facehugger FCH-1A

Mass: 45 tons
Chassis: Standard Biped
Power Plant: 180 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 54 kph
Jump Jets: Standard
     Jump Capacity: 180 meters
Armor: Hardened
Armament:
     2 Improved Heavy Medium Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-E
Cost: 5,634,628 C-bills


Type: Facehugger
Technology Base: Mixed (Advanced)
Tonnage: 45
Battle Value: 1,575

Equipment                                          Mass
Internal Structure                                  4.5
Engine                        180 Fusion              7
    Walking MP: 4
    Running MP: 5
    Jumping MP: 6
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor (Hardened)       128                    16

                          Internal   Armor   
                          Structure  Value   
     Head                    3         7     
     Center Torso            14        17    
     Center Torso (rear)               6     
     R/L Torso               11        14    
     R/L Torso (rear)                  5     
     R/L Arm                 7         11    
     R/L Leg                 11        19    


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                      Location  Critical   Heat    Tonnage   
2 Jump Jet                       LL        2        -       1.0   
Angel ECM Suite                  CT        2        -       2.0   
Heat Sink                        RT        1        -       1.0   
Improved Heavy Medium Laser      RT        2        7       1.0   
5 Triple Strength Myomer       RT/LT      5/1       -       0.0   
Heat Sink                        LT        1        -       1.0   
Improved Heavy Medium Laser      LT        2        7       1.0   
Triple Strength Myomer         RT/LT      5/1       -       0.0   
Partial Wing                   RT/LT      4/4       -       3.5   
2 Jump Jet                       RL        2        -       1.0   
Heat Sink                        HD        1        -       1.0   
Lance                            RA        3        -       3.0   

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