Whether it's for nostalgia or novelty,
Wednesdays are the days that I put up old Battletech house rules I
created nigh on 10 years ago. For those of you who aren't familiar with
the (in)famous, addictive board game of armored combat, I'll add some
context, but know that you should abandon all non-courier fonts, ye who
enter here.
What is up with Rocket Launchers? A RL/10 has great range, great damage per ton, and great critical slot efficiency. The RL/15 and 20 both deal less damage per unit weight, have worse range, and take up two to three times as many critical spaces. There is no reason not to take an equivalent number of RL/10's in place of an RL/15 or 20. The heavier platforms save a little heat, but you're only firing them once so who cares?
Name Dmg Heat Min SR MR LR Tons Crits Ammo TH
I-Rocket Launcher 10 10, 5C 3 - 5 11 18 0.5 1 lol! +1
I-Rocket Launcher 20 20, 5C 5 - 5 11 18 1.0 2 lol! +1
I-Rocket Launcher 30 30, 5C 7 - 5 11 18 1.5 3 lol! +1
Why would you not this? Taking big RL pods is now at least as foolish as taking larger LRM racks. At least with a RL/30 if you're wagering everything on one hit, you can go all-in on a target number of "3" or "4" and know they're all going to hit instead of letting fly with a battery of RL/10's and hugging the probability curve. Or it can cut the other way. But it's a choice now, y'know?
And Clan rocket launchers, because why not shoot finely manufactured garbage at someone? Top-tier garbage. Garbage that shines.
Name Dmg Heat Min SR MR LR Tons Crits Ammo TH
CUI-Rocket Launcher 13 13, 5C 3(2) - 5 11 18 0.5 1 lol! +1
CUI-Rocket Launcher 26 26, 5C 5(3) - 5 11 18 1.0 2 lol! +1
CUI-Rocket Launcher 40 40, 5C 7(4) - 5 11 18 1.5 3 lol! +1
Clan RLs can fire any number of rockets when they use the rocket launcher. Used shots are marked off like ammo. When firing half of the RL's total rating or less, the heat generated is equal to half of the launcher's total heat, rounded up (noted in parenthesis, above).
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