A Heavier Gauss Rifle
There is a Heavy Gauss Rifle. It deals less damage as it shoots further. It's got a lot of rules attached. Some folks like it and I'm sure it's great, but it has got a lot of baggage.
I just want a simple, heavy gauss rifle. Just something like the Light Gauss Rifle that has a simple set of stats, even if they aren't really that remarkable or useful. The math right now seems to favor something like:
Name Heat Damage Min SR MR LR Tons Crits Ammo
Heavy Gauss Rifle 1 22 1 6 13 19 18 9 4
Canon HGR 2 25/20/10 4 6 13 20 18 11 4
It doesn't have any special rules for it. You just fucking shoot the thing. No parachute. No crazy, larger minimum range. No rules about torso-mounting or running (not that there's anything wrong with that.
I wouldn't mind a house rule about recoil myself, but I'd want it for all 'mechs and weapons, not a rule where one weapon, and one weapon only, produces significant recoil.
It's not that I have anything against the canon Heavy Gauss Rifle, it's just that I think it's needlessly complex and perhaps overbalanced. Alright, I guess I have that against it, but you get my point.
Anyway, this guy might be under balanced. When you compare it to the UAC 20, it gets more damage, more ammo(that doesn't explode), less heat, waaay more range. While it doesn't jam, it does explode for 22 points of damage when hit.
Yeah, the damage. I wasn't sure if the ammo doubles or just increases by 7 from light gauss rifle to standard gauss rifle and from standard to heavy(8*2=15[about], 15*2=30, etc. or 8+7=15, 15+7=22, etc.). It seems like 22 is a more likeable figure, esp. when you consider its superiority to the UAC/20.
Now to update HMP and start making some 'mechs...