I'm still reviewing Battletech's Technical Readout: Dark Age. I'm
reading through all of the entries and giving my thoughts. But as a
collection of other TRO's, it's very long so we're going over it in 8
parts.
As always, first impressions are in regular text and later notes are in italics.
Onager
Did they roll laser sizes on a table? Do you hate logistics?!
I've been releasing surveys on BattleMech equipment for the past few weeks, and each week I release a new 'mech made with just the technologies from that survey (and introductory technologies).
It's designed to close quickly, run hot, and then poke at 2 hexes enhanced by TSM. The hardened armor gives it some resilience. That works well because as an infighter it wants to have good jump and can give up some running MP.
And if you're going to be that close, why not carry an Angel ECM?
Facehugger FCH-1A
Mass: 45 tons Chassis: Standard Biped Power Plant: 180 Fusion Cruising Speed: 43.2 kph Maximum Speed: 54 kph Jump Jets: Standard Jump Capacity: 180 meters Armor: Hardened Armament: 2 Improved Heavy Medium Laser Manufacturer: Unknown Primary Factory: Unknown Communication System: Unknown Targeting & Tracking System: Unknown Introduction Year: 3145 Tech Rating/Availability: F/X-X-X-E Cost: 5,634,628 C-bills
I followed the design diary about this when The Escapist started publishing it on the 13th month of the 12 Months of Game Design series.
Actually, if Will Riker can claim that watching Picard and Dr. Crusher will-they-won't-they for 15 years counts as watching Jack Crusher II 'being cooked up,' then I can claim I've been following this game for 15 years of watching Yahtzee Croshaw's work.
From Zero Punctuation, obviously, but also his Extra Punctuation series which is a bit more formative. That Rhymedown thing he did with Jim Sterling for a bit. Following his blog occasionally and his YouTube channel for his Drown Out series with is friend Gabe/Trivial Hirsute.
It's not as if SSV is some kind of culmination of Yahtzee's career. He released Poacher in 2012 and he's written, like, six novels since then.
But SSV is something that keeps coming to the surface. The space element. The invisible guy with eyebrows. The mix of metaplot, minigames, and reputation systems. I'm interested.
I'm still reviewing Battletech's Technical Readout: Dark Age. I'm
reading through all of the entries and giving my thoughts. But as a
collection of other TRO's, it's very long so we're going over it in 8
parts.
As always, first impressions are in regular text and later notes are in italics.
Shiro
For a moment there I thought those were MRM ports. But they're LRMs, thank The Coordinator. With an LBX/2, a sword, and hardened armor. Fascinating. And Clan LRMs to boot. That explains how it can carry decent weapons, too much engine, and all that hardened armor.
The fluff seems to nail the Shiro being quite a machine, even if it leans into the kind of "triumph in the face of 4-to-1 odds" that the board game rarely allows.