I've been releasing surveys on BattleMech equipment for the past few weeks, and each week I release a new 'mech made with just the technologies from that survey (and introductory technologies).
It's designed to close quickly, run hot, and then poke at 2 hexes enhanced by TSM. The hardened armor gives it some resilience. That works well because as an infighter it wants to have good jump and can give up some running MP.
And if you're going to be that close, why not carry an Angel ECM?
Facehugger FCH-1A
Mass: 45 tons
Chassis: Standard Biped
Power Plant: 180 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Hardened
Armament:
2 Improved Heavy Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-E
Cost: 5,634,628 C-bills
Type: Facehugger
Technology Base: Mixed (Advanced)
Tonnage: 45
Battle Value: 1,575
Equipment Mass
Internal Structure 4.5
Engine 180 Fusion 7
Walking MP: 4
Running MP: 5
Jumping MP: 6
Heat Sink 10 0
Gyro 2
Cockpit 3
Armor Factor (Hardened) 128 16
Internal Armor
Structure Value
Head 3 7
Center Torso 14 17
Center Torso (rear) 6
R/L Torso 11 14
R/L Torso (rear) 5
R/L Arm 7 11
R/L Leg 11 19
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
2 Jump Jet LL 2 - 1.0
Angel ECM Suite CT 2 - 2.0
Heat Sink RT 1 - 1.0
Improved Heavy Medium Laser RT 2 7 1.0
5 Triple Strength Myomer RT/LT 5/1 - 0.0
Heat Sink LT 1 - 1.0
Improved Heavy Medium Laser LT 2 7 1.0
Triple Strength Myomer RT/LT 5/1 - 0.0
Partial Wing RT/LT 4/4 - 3.5
2 Jump Jet RL 2 - 1.0
Heat Sink HD 1 - 1.0
Lance RA 3 - 3.0
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