White is the strongest color in Magic not because it can deny like blue, remove like black, or swing in like red, but because when it does any of those things, it doesn't do such things with the facetiousness of a wizard copying a spell they learned, summoning a force, or clawing at an enemy, but with the absolute rules of reality-slamming down on an opponent to remind them that they no longer exist. White purifies the battlefield of your opponent's with absolute righteousness. That's why it's Magic's strongest color.
No creatures. Wrath of God is more than just letting opponents overplay their hands while keeping resources in reserve; it's the ability to destroy every creature that exists before Mirrodin. There simply aren't creature problems when a player lays out the wrath of the almighty. In the old days of Magic, Wrath was absolute because white is absolute.
Today, white has armies of tokens and other small, low-quality creatures, but thankfully it retains the ability to obliterate everything on the board. A win with clumsy, otherwise useless creatures climbing over the corpses of enemies with better assets may not be a proud victory, but it is a victory.
