The Big Red Die
In Battletech, most weapons just deal a big heap of damage all at once. A class 10 Autocannon (AC/10) will deal, yeah, 10 damage all in once place. That's pretty good. Other weapons, like missiles hit in clusters. 5 is the most common, but there are weapons that deal clusters of 2 or 1.
Example: You're shooting a class 20 Long Range Missile Rack (LRM 20). You roll 2d6 to see if you hit. Then you roll 2D6 and consult a Cluster Hits Table to see how many of your 20 missiles hit. You roll a '7', an average roll, and 12 of your missiles hit.
Cluster Hits Table
2 3 4 5 6 9 10 12 15 20
2 1 1 1 1 2 3 3 4 5 6
3 1 1 2 2 2 3 3 4 5 6
4 1 1 2 2 3 4 4 5 6 9
5 1 2 2 3 3 5 6 8 9 12
6 1 2 2 3 4 5 6 8 9 12
7 1 2 3 3 4 5 6 8 9 12
8 2 2 3 3 4 5 6 8 9 12
9 2 2 3 4 5 7 8 10 12 16
10 2 3 3 4 5 7 8 10 12 16
11 2 3 4 5 6 9 10 12 15 20
12 2 3 4 5 6 9 10 12 15 20
Numbers courtesy of Sarna's "CBT Tables" page.
Sarna.net is a great resource.
You then roll 2d6 for hit location 3 times, twice for clusters of 5 damage and then once more for a cluster of 2 damage (5 + 5 + 2 = 12).
That's tedious.