Wednesday, March 23, 2016

TRO: 3087 - Quickdraw

3087 is a Battletech alternate universe where The Jihad never happened. Instead, political fracturing continues in the wake of the technological and military upheavals of the 3050's. Its history is told through the pages and designs of TRO: 3087. With any luck this series will be the last anyone hears about 3087.

Quickdraw QKD-O2M
Overview
Thomas Marik was a shoo-in for First Lord during the Fourth Whitting Conference, but his first challenge came before his election. Military, economic, and political exhaustion and disinterest among most member states was creating a pressure to disband the organization. To save the fruits of the unprecedented technological and political union, Marik negotiated massive scale-backs in Star League commitments, especially military commitments.
Instead of bolstering Star League Defense Forces, members could submit surplus OmniMech pods. The pods would function on omni-capable units already in the SLDF as well as on a new platform, the upgraded Quickdraw.
This new Quickdraw was created by the Free Worlds League and incorporated pre-existing technologies from other member states. Small snags delayed production and the first dozen had entered SLDF service just months before the end of Thomas Marik’s term as First Lord. One of Peter Steiner-Davion's first acts as First Lord was to promptly shelve the SLDF to stop internecine battles by members over its use.
The ‘Mech was popular within the FWLM and was retooled into the simpler, cheaper model in production today. It was briefly produced by the Mercenaries Alliance until the world of Savannah revolted and returned the FWL fold.

Capabilities
The SLDF under First Lord Marik had a strong focus on automation and reduced staffing, which included an advanced command and control module which allowed remote interfacing with artillery, warship, and other support elements, including the FWLM’s new standoff vertical launch systems(SVLS).
It was hoped this integration could level the playing field of the beleaguered organization, especially when facing off against a Clan. The latest Quickdraw lacks this system, but still carries shoulder-mounted electronics in all of its configurations.
The advanced electronics and omni systems have been a burden on less sophisticated units fielding them. More than a few FLWM technicians have been caught--and executed--for sabotaging Quickdraws beyond repair to avoid working on them. Most Quickdraws are slotted for elite units as a result.

Battle History
Iselin’s Rampage is now famous. His Quickdraw, one of the original-run omnis, was linked to the FWLM SVLS system on Avellaneda. Months after the system helped repel a Senate raid on the world, Iselin turned on the 1st Marik Militia.
The Quickdraw’s integration with the Militia’s information systems, Iselin’s surprising ability to repeatedly hack into the SVLS and orbiting FWLS Schrack, and well trained Senate sympathizers on world allowed him to devastate the Militia time and again while rarely appearing on the battlefield himself.
The rampage led directly to the Senate’s takeover of the world. Together with the massive defection of warships at the outset of the FWL Civil War, it led to a declining interest across the Inner Sphere in automated systems controlled by a single individual.

Variants
The first omni-capable Quickdraw mounted a smaller, light fusion engine, but maintained the same top speed as the current model thanks to a MASC system. Problems with pod-mounted jump jets mean that they, like the current model, were hard-mounted.
The paucity of pods at the time made loadouts eclectic, but an advanced streak LRM 20 launcher with medium pulse lasers tied into a targeting computer gave it an impressive punch at all ranges. An anti-missile system conferred a significant advantage against other missile carriers.
The prime configuration of the -O2M hews closely to the original Quickdraw, carrying an LRM 10, a short range missile launcher, and a quartet of lasers. The arm-mounted lasers are upgraded to extended range models and the close-in missiles are streak-capable. A Guardian ECM suite and CASE systems keep it fighting against opponents carrying more firepower.
A light gauss rifle is the centerpiece of the B configuration. Originally, it carried a targeting computer, but the difficulty in getting replacement pods has resulted in the use of paired ECM and Active Probe packages. Some mechwarriors complain about the availability of weapons to capitalize on the probe’s detection abilities beyond a single medium laser
The C configuration is built around an advanced C3 computer, which it backs up with an LRM 15 and an extended range large laser.
The D configuration is similar, with a smaller C3 node system, a double heat sink, and a trio of medium lasers to help it dish out damage while spotting for the network.

Quickdraw QKD-O2M
Type/Model:    Quickdraw QKD-O2M
Tech:          Inner Sphere / 3070
Config:        Biped OmniMech
Manufactured:  Free Worlds League (C)
Fielded:       
Free Worlds League (C) (Common)
Free Worlds League (S) (Uncommon)
Mercenaries Alliance (Uncommon)
Other Inner Sphere (Rare)
Mass:          60 tons
Equipment:              Crits     Mass
Int. Struct.:              14     3.00
(Loc: 4 LT, 4 RT, 3 LA, 3 RA) 99 pts
Engine:300    Fusion        6    19.00
 Walking MP:   5
 Running MP:   8
 Jumping MP:   5
 Jump Jet Locations: 1 CT, 2 LL, 2 RL
Heat Sinks: 10 Double       0     0.00
Gyro:                       4     3.00
Cockpit:                    5     3.00
Actuators:                 12     0.00
L: Sh+UA       R: Sh+UA
Armor Factor:               0     9.00
 144 pts


      Internal Structure  Armor Value
Head:                  3      9      
Center Torso:         20     18     
Center Torso (Rear):          9
L/R Side Torso:       14    17/17
L/R Side Torso (Rear):       8/8
L/R Arm:              10    13/13
L/R Leg:              14    16/16

Weapons and Equipment Loc  Crits  Tons
---------------------------------------
Primary Configuration
2 ER Medium Lasers     RT(R) 2     2.00
Guardian ECM Suite     RT    2     1.50
Streak SRM 6           RT    2     4.50
CASE                   RT    1     0.50
LRM 10                 LT    2     5.00
CASE                   LT    1     0.50
ER Medium Laser        RA    1     1.00
Upper Arm Actuator     RA    1     0.00
Hand Actuator          RA    1     0.00
ER Medium Laser        LA    1     1.00
Upper Arm Actuator     LA    1     0.00
Hand Actuator          LA    1     0.00
Ammunition (SSRM 6) 15 RT    1     1.00
Ammunition (LRM 10) 12 LT    1     1.00
Crits & Tons Left:         14     0.0

A Configuration
TAG                    RT    1     1.00
ER Small Laser         CT(R) 1     0.50
Gauss Rifle            LA    7    15.00
ER Small Laser         RA    1     1.00
Upper Arm Actuator     RA    1     0.00
Hand Actuator          RA    1     0.00
Ammunition (GR) 8      LT    1     1.00
Crits & Tons Left:         19     0.0

B Configuration
Active Probe           RT    2     1.50
Guardian ECM Suite     RT    2     1.50
Light Gauss Rifle      LT    5    12.00
Upper Arm Actuator     LA    1     0.00
Hand Actuator          LA    1     0.00
ER Medium Laser        RA    1     1.00
Upper Arm Actuator     RA    1     0.00
Hand Actuator          RA    1     0.00
Ammunition (LGR) 32    LT    2     2.00
Crits & Tons Left:         16     0.0

C Configuration
C3 Computer (Master)   RT    5     5.00
LRM 15                 LT    3     7.00
Ammunition (LRM 15) 8  LT    1     1.00
ER Large Laser         RA    2     5.00
Upper Arm Actuator     RA    1     0.00
Hand Actuator          RA    1     0.00
Upper Arm Actuator     LA    1     0.00
Hand Actuator          LA    1     0.00
Crits & Tons Left:         17     0.0

D Configuration
C3 Computer (Slave)    RT    1     1.00
Double Heat Sink       RT    3     1.00
ER Medium Laser        RT    1     1.00
LRM 15                 LT    3     7.00
Ammunition (LRM 15) 8  LT    1     1.00
ER Large Laser         RA    2     5.00
Upper Arm Actuator     RA    1     0.00
Hand Actuator          RA    1     0.00
2 Medium Lasers        LA    2     2.00
Upper Arm Actuator     LA    1     0.00
Hand Actuator          LA    1     0.00
Crits & Tons Left:         15     0.0

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