Three weeks ago, I introduced a tactical multiplayer Magic
rules set involving a map and rules that altered areas of effect and ranges of
attack. Two weeks ago, I posted that map and finished the core rules. Last week, I went over minion rules and this week, I'm finishing up the project with player-as-planeswalker rules.
Summoning a Planeswalker
Summoning
Summoning a Planeswalker
Summoning
Whenever
the active player would like the aid of another player, they may suggest a mana
cost to that player. That player may decline and may also decline further
offers for the rest of the turn. If they approve of the cost, the active player may cast them from their hand by paying that mana cost and discarding a card
The name of a player planeswalker
spell is the summoned player’s name.
A player’s mana cost is the same
from the time it is approved until the end of the game.
Once a player has a mana cost, any
other player may cast them by paying their cost (the mana cost plus
discarding a card). A player cannot summon themselves.
Casting a player as a planeswalker works like casting a planeswalker spell. It goes on the stack and may be countered. Its colors, mana costs, and characteristics are for those of a planewalker spell with that player's name, thier mana cost, the colors reflected by their mana cost, its subtype is that player's first name or nickname, its loyalty is equal to its converted mana cost plus one, it has no text.
Casting a player as a planeswalker works like casting a planeswalker spell. It goes on the stack and may be countered. Its colors, mana costs, and characteristics are for those of a planewalker spell with that player's name, thier mana cost, the colors reflected by their mana cost, its subtype is that player's first name or nickname, its loyalty is equal to its converted mana cost plus one, it has no text.
On the
Battlefield
A player
summoned as a planeswalker is a player planeswalker.
The player planeswalker comes into
play with a number of loyalty counters equal to their converted mana cost plus
one.
That player planeswalker’s type is
their first name or nickname. Their colors are the colors used to pay their costs.
A player planeswalker is a
planeswalker and is thus a permanent and enters the battlefield under the control of the player who
summoned them.
The
Planewalker Player becomes a Minion (see above) to their controller until they
are no longer a planeswalker player. If another player gains control of them as a permanent (with, say Volition Reins) they will then be that player's minion until that effect ends or they are no longer a player planeswalker.
Whenever a
player planeswalker takes damage, they both lose that much life and remove that
many loyalty counters from themselves (if possible.). Losing life without taking damage does
not affect Loyalty.
A planeswalker
player may only play one spell per turn. In addition, they must gain or lose
loyalty equal to the converted mana cost of that spell as an additional cost to
play that spell. They may play instants and spells with flash during other
players’ turns with the same restrictions and costs. They may activate any number of abilities
and attack as normal (save restrictions for being a minion).
A
planeswalker player is considered to be at the same location on the board as
their controller and may not move independently or gain control of any planes.
Ending Your Service
Any effect that would remove a
player from a game resolves normally.
Any effect that would remove a
planeswalker from the battlefield or would remove their controller from the
game instead ends the player planeswalker’s status as a player planeswalker and they become a player again.
Whenever a player planeswalker
would leave the battlefield, they choose the nearest unoccupied plane and
travel there. If several planes are equally close, they choose one. If a player
stops being a player planeswalker because their controller died, they stay on
the same plane and take control of it.
If a player is summoned by another
player in their controller’s area of effect, both copies of that player
planeswalker will be put into the graveyard as a state-based effect and that
player will be able to choose which player from whose location they wish to
move into the closest unoccupied plane.
If a player is summoned by another
player not in their controller’s area of effect, they move to the new plane as
if they were just summoned and abandon their previous controller.
Optional Optional Rules:
At the
beginning of their first main phase after being summoned, a planeswalker player
adds mana to their mana pool equal to their mana cost.
If a player
ever mentions a converted mana cost for themselves as a planeswalker, that is
their mana cost for the rest of the game.
1 comment:
Very informative post. Thanks for taking the time to share your view with us.
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