Thursday, November 14, 2013

Timewalking Archive Trap: Battle-Civ Beta: Special Delivery, World Map

As you might be aware, I've recently redownloaded Civilization 2, one of the top three most addicting games ever created (the others being Minecraft and WoW). It brought up a lot of old memories and a quick search through my downloaded Xanga blog revealed that I'd already blogged about a game of Civilization 2. So enjoy this Timewalking Archive Trap from May of 2007.

Wednesday, November 13, 2013

Trusty Lord: Trust in RPGs

So, as you know, I've been running a roleplaying game (if I had my stuff just a little more together, you'd be reading about that right now instead of this). I originally wanted to do a 26 part series on roleplaying theory, the FATE system, and the specific Steel, Sand, and Sunsets game I'm running. Life happened and now I'm running that game instead of theorizing about it.

Trust. When you think about it (or mistype it like I just did), it reminds you of the word "truest." Generally, players do want characters that are true, as it's a virtue. Having a player that's trusting is considered a drawback. Earning trust is a sign of power; giving it is a sign of weakness.

Thursday, November 07, 2013

Timewalking Archive Trap: Battle-Civ Beta: Episode #1

As you might be aware, I've recently redownloaded Civilization 2, one of the top three most addicting games ever created (the others being Minecraft and WoW). It brought up a lot of old memories and a quick search through my downloaded Xanga blog revealed that I'd already blogged about a game of Civilization 2. So enjoy this Timewalking Archive Trap from May of 2007.

Friday, November 01, 2013

Sorry, but last night was Halloween

...and I did fuck-all, so I'd like to keep that going as long as possible. Hope you guys have a good weekend.