As you might be aware, I've recently redownloaded Civilization 2, one of the top three most addicting games ever created (the others being Minecraft and WoW). It brought up a lot of old memories and a quick search through my downloaded Xanga blog revealed that I'd already blogged about a game of Civilization 2. So enjoy this Timewalking Archive Trap from May of 2007.
Commentary on comics, games, books, and their occasional intersection with politics and other serious business.
Thursday, November 07, 2013
Tuesday, November 05, 2013
Friday, November 01, 2013
Sorry, but last night was Halloween
...and I did fuck-all, so I'd like to keep that going as long as possible. Hope you guys have a good weekend.
Wednesday, October 30, 2013
Hurdles of S.H.I.E.L.D.: We're keeping the name
So, Agents of S.H.I.E.L.D. has been getting incrementally better. Last week had an episode with real-life superpowers. Even better, it moved the awful, shallow, irritating Rising Tide story that much closer to completion. Once it safely fades into the background like The Maquis, maybe we can finally focus on major villains like...ugh, "centipede."
The previous week was very good. Quite possibly the best episode of the series yet. Sure, the superpowers were just some advanced technology, but it was played well, the story was clever and it was a joy to watch. I mean, you have to deal with the time that the total badass was having a knock-down drag-out fight and then totally stood there looking around in complete darkness for ten seconds while her opponent causally picked up a gun, but it was a great episode.
Tuesday, October 29, 2013
Monday, October 28, 2013
Zah-ham-baye, zah-ham-baye
So, Terry and I have been playing Magic lately. Amidst a lot of other games, I finally got my zombie deck, "Zompocalypse Now" off:
Every D10 represents that many zombies. Because of my Undead Alchemist (blue card on the far right), in lieu of damage my zombies caused Terry to put a card from his library into his graveyard. For every creature card put into his graveyard that way, I got another 2/2 zombie (with +3/+3 from my Zombie lords).
I just want to say that even though Terry was losing, he didn't scoop so I could run up my zombies and win legitimately. He's a good friend.
Click through for the full-size image.
Every D10 represents that many zombies. Because of my Undead Alchemist (blue card on the far right), in lieu of damage my zombies caused Terry to put a card from his library into his graveyard. For every creature card put into his graveyard that way, I got another 2/2 zombie (with +3/+3 from my Zombie lords).
I just want to say that even though Terry was losing, he didn't scoop so I could run up my zombies and win legitimately. He's a good friend.
Friday, October 25, 2013
This Dark Matter Thing Was Handled Poorly
For those of you who don't know, which is everyone because no one cares, there was once this group of guys who were modding an FPS. Anyway, they made a really popular mod and then they made a free-to-play FPS based on that and it was sorta popular in some circles.
They didn't make much money though and they didn't like their publisher. They suspected said publisher was only out to make a quick buck and not concerned with the long-term health of the property. So when those guy began working on their new title, Dark Matter, they didn't bother with a publisher.
Then they ran out of money so they tried a Kickstarter. The Kickstarter failed at around 12%. A few months later, they released Dark Matter on steam. Despite the fact that they clearly detailed the content of the game on the site, it ended abruptly at around four hours in. With a text screen of all fucking things.
They didn't make much money though and they didn't like their publisher. They suspected said publisher was only out to make a quick buck and not concerned with the long-term health of the property. So when those guy began working on their new title, Dark Matter, they didn't bother with a publisher.
Then they ran out of money so they tried a Kickstarter. The Kickstarter failed at around 12%. A few months later, they released Dark Matter on steam. Despite the fact that they clearly detailed the content of the game on the site, it ended abruptly at around four hours in. With a text screen of all fucking things.
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