Monday, November 21, 2022

The Alpha Strike Campaign: Cyclops CP-11-C-C

 So I'm doing an Alpha Strike campaign. I have, of course, chosen Word of Blake, but we're doing Civil War era so I can't have any of the Blakey-Blakist stuff. We were allowed to use 2 customs out of 12 'mechs, so in addition to the Jester Exterminator, I've modified a Cyclops to carry C3i and maybe some nice Clanny weapons (even if every one of those weapons is a bit of a stretch).

And double heat sinks because c'mon! It's 3077!


Cyclops CP-11-C-C

Mass: 90 tons
Chassis: Standard Biped
Power Plant: 360 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     2 Heavy Medium Laser
     2 ATM 3
     1 Gauss Rifle
     1 TAG
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3077
Tech Rating/Availability: F/X-X-F-X
Cost: 11,514,760 C-bills


Type: Cyclops
Technology Base: Mixed (Experimental)
Tonnage: 90
Battle Value: 1,772

Equipment                                          Mass
Internal Structure                                    9
Engine                        360 Fusion             33
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Double Heat Sink              10 [20]                 0
Gyro                                                  4
Cockpit                                               3
Armor Factor                  200                  12.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            29        36    
     Center Torso (rear)               11    
     R/L Torso               19        25    
     R/L Torso (rear)                  8     
     R/L Arm                 15        17    
     R/L Leg                 19        22    


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                         Location  Critical   Heat    Tonnage   
ATM 3                               CT        2        2       1.5   
Gauss Rifle                         RT        7        1       15.0  
Extended-Range ATM/3 Ammo (20)      RT        1        -       1.0   
CASE II                             RT        1        -       1.0   
High-Explosive ATM/3 Ammo (20)      RT        1        -       1.0   
Gauss Rifle Ammo (16)               RT        2        -       2.0   
Heavy Medium Laser                  LA        2        7       1.0   
ATM 3                               LT        2        2       1.5   
Improved C3 Computer                LT        2        -       2.5   
TAG                                 LT        1        0       1.0   
Heavy Medium Laser                  RA        2        7       1.0  

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