Friday, November 04, 2022

Mercury System V: Panmechs

I initially posted all of these together with a to-do of adding example 'mechs made with those rules. I knew that including example 'mechs was important, but I didn't really play my hand that way. Each custom 'mech requires some discussion and review. Enough to make each rules system into its own post.


Primitive Omnimechs
When the Inner Sphere encountered omnimechs in 3050, there had been very little like them. Yes, omnitechnology was based on the Mercury, but the Inner Sphere didn’t have anything like it. Even if they had, it wouldn’t have been the system which allowed almost unrestricted swapping of omnipods, drastically reduced repair costs, and free carry weight for battle armor. Sure it costs more C-Bills which players (and now the setting) barely use and it can’t mount actuators on a hand with a big gun, but they’re a rare technology in Battletech that’s almost 100% upside.

What if there were a different technology which granted similar abilities? What if they were in early development before the Clans invaded, but were shelved with the introduction of a strictly better system? What if these primitive omnimechs–Everymechs–were more distinctive and restricted? What if there was bad omnitech?

Hardpoints
A core concept for these different omnimechs is the hardpoint. Hardpoints are a collection of contiguous critical slots which have restrictions on the pods which can be mounted in them.

Singular Equipment Limitation
Unless otherwise stated, hardpoints can only carry one piece of equipment. Ammunition for ammunition-fed weapons and assistive equipment (such as Artemis IV systems and Targeting Computers) can share a hardpoint with one of the pieces of equipment they assist, provided they otherwise meet the restrictions of the hardpoint.

A hardpoint can be shared across two or three adjacent locations for equipment, like AC/20s and Engines, which can be shared across locations. A shared hardpoint can still only carry one piece of equipment, which is still subject to Singular Equipment Limitation and such weapons only fire in the most restrictive arc.

Generally, if equipment can be pod-mounted on an omnimech it can be pod-mounted in a hardpoint of one of the ‘mech types below. Equipment which cannot be pod-mounted on an omnimech cannot be pod-mounted in a hardpoint of one of the ‘mech types below. Repair and replacement times are treated as though they’re omnimechs.

Panmech
You thought Multimechs are too complicated.

Not so.

Panmechs load the heat, energy, structural, control, and ammunition feed needs of their equipment onto the ‘mech. This means that equipment and logistics chains for Panmechs are more efficient, with the rapid replacement and versatility advantages of omnimechs.

At the price of system complexity.

Rules
Panmechs pay an additional 25% of their C-Bill cost in Gyro, Structure, Cockpit, and hardpoint-mounted equipment weapons. Their cockpits, gyro, and structures are specific and required for Panmechs, but may be used by other battlemechs.

Panmechs have hard-mounted equipment. The remainder of their critical spaces can either be unused or dedicated to hardpoints. The remainder of their tonnage is used for pod space.

Panmechs do not have Singular Equipment Limitations.

Panmechs use a feedweight to limit hardpoints. Feedweight represents the needs of equipment which are compartmentalized and held in a hardpoint.

Pod-mountable equipment has a percentage of their weight–and sometimes crits–reduced, as those components have been made universal and installed in the Panmech.

By consulting the table of pod equipment below, you can see how much of the feedweight for each hardpoint they use. A hardpoint can only hold equipment which has a feedweight equal to or less than its feedweight.

Special Equipment
Panmechs do not mount standard equipment. They are required to mount pod-capable equipment, noted with a “-P”.
Name           Feed Weight       Item Weight
Small Laser-P          0           0.5
Medium Laser-P       0.5           0.5
Large Laser-P        1             4
LRM 5-P              0.5           1.5
LRM 10-P             1             4
LRM 15-P             1.5           5.5
LRM 20-P             2             8
SRM 2-P              0.5           0.5
SRM 4-P              0.5           1.5
SRM 6-P              0.5           2.5
AC2-P                1             5
AC5-P                1             7
AC10-P               2            10
AC20-P               3            11
PPC-P                1.5           5.5
ERPPC-P              2             5
ECM-P                0.5           1


A Panmech is still limited to its gross pod tonnage, even if unused feed weight would allow it to mount additional equipment.

Example: Avatar
Avatar AVP-O

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3059
Dry Cost: 15,103,792 C-Bills
Total Cost: 15,103,792 C-Bills
Battle Value: 896

Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  Medium Lasers
    34.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 192                 12.00

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           30        
                                 Center Torso (rear)                  9         
                                           L/R Torso     15           22        
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           16        
                                             L/R Leg     15           26        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
2 Medium Lasers                              CT        6         2         2.00

Hardpoint                                    RA        -        10         1.42

Hardpoint                                    RT        -        11         0.87

Hardpoint                                    LT        -        11         1.33

Hardpoint                                    LA        -        10         2.66


                                            Free Critical Slots: 41

                                            Podspace Remaining:           27.72


================================================================================
Loadout Name: Prime                                          Cost: 17,300,479
Tech Rating/Era Availability: E/X-X-E-D                       BV2: 1,395

Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
LB 10-X AC                                   RA        2         6         8.80
2 Medium Pulse Lasers                        LA        8         2         3.22
LRM-10                                       RT        4         2         4.30
    Artemis IV FCS                           RT        -         1         0.85
2 Machine Guns                               RT        0         2         0.93
LRM-10                                       LT        4         2         4.30
    Artemis IV FCS                           LT        -         1         0.85
2 Medium Lasers                              CT        6         2         2.00
@LRM-10 (Artemis) (24)                       RA        -         2         1.70
@LRM-10 (Artemis) (12)                       LA        -         1         0.85
@LB 10-X (Cluster) (10)                      RT        -         1         0.85
@MG (200)                                    RT        -         1         0.94
@LB 10-X (Slug) (10)                         RT        -         1         0.85
                                            Free Critical Slots: 18



================================================================================
Loadout Name: A                                              Cost: 17,073,729
Tech Rating/Era Availability: E/X-X-E-D                       BV2: 1,481

Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         3.52
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
Autocannon/20                                RA        7         10       11.34
ER Large Laser                               LA        12        2         3.85
SRM-6                                        RT        4         2         2.55
SRM-6                                        LT        4         2         2.55
2 Medium Lasers                              CT        6         2         2.00
@SRM-6 (15)                                  RT        -         1         0.91
@AC/20 (15)                                  RT        -         3         2.82
@SRM-6 (15)                                  LT        -         1         0.91
                                            Free Critical Slots: 15


================================================================================
Loadout Name: B                                              Cost: 17,497,417
Tech Rating/Era Availability: E/X-X-E-D                       BV2: 1,496

Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
LRM-15                                       RA        5         3         5.85
    Artemis IV FCS                           RA        -         1         0.85
LRM-15                                       LA        5         3         5.85
    Artemis IV FCS                           LA        -         1         0.85
LRM-10                                       RT        4         2         4.30
    Artemis IV FCS                           RT        -         1         0.85
LRM-10                                       LT        4         2         4.30
    Artemis IV FCS                           LT        -         1         0.85
2 Medium Lasers                              CT        6         2         2.00
@LRM-10 (Artemis) (12)                       RA        -         1         0.85
@LRM-15 (Artemis) (24)                       RA        -         3         2.55
@LRM-10 (Artemis) (12)                       RT        -         1         0.85
@LRM-15 (Artemis) (8)                        RT        -         1         0.85
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 15
4          3       5       4       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 4


================================================================================
Loadout Name: C                                              Cost: 19,635,292
Tech Rating/Era Availability: E/X-X-E-D                       BV2: 1,406

Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
Ultra AC/5                                   RA        1         5         7.31
LRM-10                                       RA        4         2         4.30
PPC                                          LA        10        3         5.78
LRM-10                                       RT        4         2         4.30
C3 Computer (Master)                         LT        0         5         4.25
2 Medium Lasers                              CT        6         2         2.00
@Ultra AC/5 (20)                             RA        -         1         0.85
@LRM-10 (24)                                 RT        -         2         1.82
                                            Free Critical Slots: 21


================================================================================
Loadout Name: D                                              Cost: 17,153,604
Tech Rating/Era Availability: E/X-X-E-D                       BV2: 1,475

Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 1 LT, 1 RA
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
Light Gauss Rifle                            RA        1         5         9.72
MRM-20                                       LA        6         3         5.67
MRM-20                                       RT        6         3         5.67
2 ER Medium Lasers                           LT        10        2         1.62
C3 Computer (Slave)                          LT        0         1         0.85
2 Medium Lasers                              CT        6         2         2.00
@Light Gauss Rifle (16)                      RA        -         1         0.85
@MRM-20 (12)                                 LA        -         1         0.91
@MRM-20 (12)                                 LT        -         1         0.91
                                            Free Critical Slots: 17

 

Translating these 'mechs to this system implied minimizing feed weight. That meant I had to adjust equipment across all locations and moved a C3 Slave from the head and jump jets from the leg so all of the feed weight would be in four locations. 

Then I had to shuffle ammo around like a poker player and for some reason Artemis IV ammo is rated "F"? 

It got a bit absurd and I had to laugh a good way through at this. I maybe should have just punted and rounded, but I didn't want to. My affection for the complexity is probably more theoretical than actual. I'm a really big fan of anything I can cobble together with a spreadsheet. Spending a Saturday shifting weights around on canon 'mechs isn't so cool.

.

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